This blog is for the CCSF course "GAME 100 - Exploring Game Worlds" which is an introduction to the history and status of games. Students examine games as an art form and as part of an ever-growing industry.
Friday, October 23, 2009
David Cox's gmail address for class items
Students,
Please use the below address to send me Game 100 related items:
dcoxexploringgameworlds@gmail.com
Thanks
DC
In Class exercises for today
Pick up where we left off last week where students take an image from fine art, film or photography history and use it as the basis for an idea for a videogame.
In class exercise 2:
Think of an idea for a game that permits the player to construct something you have not seen in commercial games (no cities, buildings or vehicles). Assume that you will constrain the players abilities via an economy but allow him to earn new tools and features for his construction over time.
Design a set of elementary parts from which the item may be constructed and specify a price for each part.
Include a number of upgrades - more expensive parts that replace cheaper versions.
OUTCOME
Write a short paper (2 paragraphs) explaining the domain in which the player will be creating and supply your list of parts, given them in the order in which the player will earn the ability to buy them (cheapest to most expensive).
Also indicate in a general way how the player can use the item he constructs to earn money.
In class exercise 2:
Think of an idea for a game that permits the player to construct something you have not seen in commercial games (no cities, buildings or vehicles). Assume that you will constrain the players abilities via an economy but allow him to earn new tools and features for his construction over time.
Design a set of elementary parts from which the item may be constructed and specify a price for each part.
Include a number of upgrades - more expensive parts that replace cheaper versions.
OUTCOME
Write a short paper (2 paragraphs) explaining the domain in which the player will be creating and supply your list of parts, given them in the order in which the player will earn the ability to buy them (cheapest to most expensive).
Also indicate in a general way how the player can use the item he constructs to earn money.
Friday, October 9, 2009
Thursday, October 1, 2009
Interview with Shigero Miramoto
Click here to view a October 2002 Interview with Shigeru Miyamoto, game footage includes Zelda: The Wind Walker, Metroid Prime and Animal Crossing.
Questions asked about if his family and children influences his design, about how now he oversees games and if that takes away from the more hands on role he had previously. Then moving onto the new Metroid (Prime) game and if it would be more open like previous Metroid games, then if Japanese players would respect the first person view, and his role in it. He is then asked about how the idea for Animal Crossing (NGC) came across. Then moving onto Zelda (The Wind Walker), and if it is the first chronologically, then if so how come he has a sister and she disappears in "later" games. He then gets asked about how come there seems to be a lot of emphasis on co-operative play in his games.
Wiki entry on Miramoto
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