Lecture - Women & Games
pt 2 - Storytelling & flowcharts - design for interactivity
Finishing rule sets for "Us vs It" board game from last week -
three in-class presentations of example games.
BREAK
CONSOLE GAMES - in-class analysis of videogames - each team tries two videogames
on one of the 3 main consoles from cupboard. Each team has a member who signs out
games & platform and HDMI cable from Sam Cooper (student card kept during use of equipment)
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