Friday, October 8, 2010

Scott Rogers Talk - main points



Link to Scott Roger's blog
(includes slides from the Disneyland presentation)

TOPICS:

What the heck are Weenies?

Enhanced Weenies and encountering player movement

Using lighting to encourage player movement

Posters

Alternative Maps & Posters

Presented Path & Posters

Presented Path vs. Exploration

The Power of the Path - the illusion of Freedom

Rediscovering Rewards

Thematic Level Goals

Moral Story Telling

Lesson of Main Street

Level Items

Thematic Level Goals

Illusional Narrative

Adding Danger

Applying it All

Warning/Foreshadowing

Maximizing the Path

Storytelling through Environment

Implied Threats

The Tutorial Section

Map and Discovered Information

Building Anticipation

Weenies and Foreshadowing

Juxtaposing Interior and Exterior Space

Illusional Narrative

The Clear Path Out

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