Friday, October 8, 2010

Scott Rogers - Games and Theme Parks


Today we'll hear Scott Rogers discuss the similarity between good game design and the effectiveness of Disneyland in building and maintaining visitor interest.

A blurb from the introduction from 2009 Games Developer's Conference:<span style="font-style: italic;">

Scott Rogers (GOD OF WAR, MAXIMO) reveals his secret weapon for designing levels: Disneyland. Learn how to inject the genius of the Magic Kingdom into your own game designs. Topics include player's thematic goals, pathing techniques, and illusional narrative. From skeletons to trash cans, there is a lot to learn from Disneyland!

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