This blog is for the CCSF course "GAME 100 - Exploring Game Worlds" which is an introduction to the history and status of games. Students examine games as an art form and as part of an ever-growing industry.
Friday, October 8, 2010
Scott Rogers Talk - main points
Link to Scott Roger's blog (includes slides from the Disneyland presentation)
TOPICS:
What the heck are Weenies?
Enhanced Weenies and encountering player movement
Using lighting to encourage player movement
Posters
Alternative Maps & Posters
Presented Path & Posters
Presented Path vs. Exploration
The Power of the Path - the illusion of Freedom
Rediscovering Rewards
Thematic Level Goals
Moral Story Telling
Lesson of Main Street
Level Items
Thematic Level Goals
Illusional Narrative
Adding Danger
Applying it All
Warning/Foreshadowing
Maximizing the Path
Storytelling through Environment
Implied Threats
The Tutorial Section
Map and Discovered Information
Building Anticipation
Weenies and Foreshadowing
Juxtaposing Interior and Exterior Space
Illusional Narrative
The Clear Path Out
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